![]() ![]() Its a different way of applying magic, you wanna be a wizard with a bow which is fine. Arcane archers use their magic to affect their archery, thats why the shots are essentially spells and correspond to each school of magic. At fifth level, Artillerists can also learn how to turn any wand, staff or rod into an arcane firearm. Arcane tricksters have spells but use their magic in a roguish way. They also learn how to craft a magical Eldritch Cannon of either small or tiny size, with the tiny cannon becoming a handheld weapon that can be fired into the distance. 177) Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. While Arcane Trickster is the most obvious choice for the Find Familiar spell, any rogue-any class really-can get it via the Magic Initiate or Ritual Caster Feats. At third level, they gain access to a number of useful spells like Thunderwave, Fireball, Wall of Fire, Wall of Force and Cone of Cold. Arcane Trickster ( Dungeon Master's Guide v.3.5 variant, p. Merging Arcane Trickster with the Artillerist Specialist subclass for Artificers creates a crafty distance fighter capable of crafting projectiles and explosives that can be hurled from afar to make a big impact. Their Mage Hand creates an invisible version of the spectral hand that can be used to stow objects, pick up objects or pick locks and disarm traps from a safe distance. You can move the hand up to 30 feet each time you use it. They can help bring your intelligence up to an even number if need be, and the free casting of those spells helps a lot with Arcane. ![]() ![]() In terms of feats to consider, Fae Touched and Shadow Touched are both really solid half feats for Arcane Trickster. Personally I would progress wizard further. So Arcane Trickster X with Battlesmith 3 (subclass) or 5 (extra attack and level 2 spells). With Shadow Blade that extra attack goes a long way, especially if you find yourself fighting in dim light/darkness, which is pretty common in dungeons. A spectral, floating hand appears at a point you choose within range. I would choose 4 levels of Arcane Trickster, get the mobile feat, and then progress Bladesinger at least until you get the extra attack. 97/100 Mage Hand: cantrip, V, S, 30ft, lasts for one minute, can carry 10 pounds. Arcane Tricksters can learn up to 13 spells from the Wizard's spellcasting list, reaching fourth level spell slots at higher levels. Mage Hand Legerdemain is a great ability that the Rogue archetype 'Arcane Trickster' gets at level 3. The Arcane Trickster Roguish Archetype combines really well with the Artificer class. The Arcane Trickster is one of the most unique archetypes introduced in the Player’s Handbook. ![]()
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